lifeaftr_mods: (Default)
The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote 2019-09-29 10:08 pm (UTC)

ACCEPTED



WELCOME TO LIFEAFTR!


Your application has been reviewed and you have been accepted into the archipelago of LifeAftr! Please do the following within 72 hours of this notice:

[ ♆ ] Reply to this comment with your character's journal. Additionally, please let us know if you're happy for your application to be unscreened.
[ ♆ ] Subscribe to and join the following comms:
[community profile] lifeaftr
[community profile] lifenet
[community profile] aftr_ooc
[community profile] aftr_stories
[community profile] living_memes (optional)
[ ♆ ] Comment on our Taken Characters page.
[ ♆ ] Once you know where your character is living, let us know on our Housing page.
[ ♆ ] For IC information on the setting, please ensure you've read the Storyteller's dream post, which should answer a few questions your character may have prior to arrival.
[ ♆ ] You read up on the current state of the archipelago for an idea of what your character may have to contend with during and following their arrival- the newest post will be up within the next few days! New arrivals wake at the Storyteller's Temple with whatever belongings they have.
[ ♆ ] Also feel free to join our game's discord channel, if you wish!



Below is an outline of our suggested nerfs for your character. Keep in mind that you have the option to discuss these with us if you would like changes, and may look to buying back abilities in future:

[ ♆ ] Shiro's psychic link with his lion will be next to useless on LifeAftr without the lion present.

[ ♆ ] Shiro will discover that his prosthetic arm, armor, and bayard have all been emblazoned with the same strange symbol, to allow their continued function on LifeAftr. Like all technology on LifeAftr, the sigil requires semi-regular "recharging" at a mana pool in order for the armor to continue working.

[ ♆ ] The helmet's communication capabilities have been water-damaged, and rendered inert.

[ ♆ ] Shiro's prosthetic arm will be limited to three feats per day, of any kind - energy blasts, emissions, or feats of extraordinary superhuman strength. Once that limit is reached, the sigil's function will be exhausted, rendering it nothing more than an extremely durable and controllable prosthetic arm until the next day.

[ ♆ ] The jetpack functions on Shiro's armor will be somewhat reduced. Its use will come easily to Shiro in areas of the map he's already explored. For those where has not, however, gravity will be particularly fickle. The higher he goes and the more unfamiliar the landscape is, the harder flight will be. He can retain use of his jetpack for gliding and boosting his jumping, but actual flight will become difficult in unexplored areas.

[ ♆ ] Shiro's bayard will only be capable of generating its cannon thrice per day, and the energy shield will retain a fifty percent chance that it may sputter or short out. To keep in the spirit of the game, we suggest using an RNG system, though this isn't strictly necessary.



Shiro will arrive with a knapsack upon which he will find his name embossed with thread. Within, the following items have been supplied:
(1) Bag of Baking Soda
(1) Knife
(1) Coil of Rope (32ft in length)
(1) Shaving Razor
(1) Stone of Farspeech, whose functions are detailed HERE


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