Your application has been reviewed and you have been accepted into the archipelago of LifeAftr! Please do the following within 72 hours of this notice:
[ ♆ ] Reply to this comment with your character's journal. Additionally, please let us know if you're happy for your application to be unscreened. [ ♆ ] Subscribe to and join the following comms:
[ ♆ ] Comment on our Taken Characters page. [ ♆ ] Once you know where your character is living, let us know on our Housing page. [ ♆ ] For IC information on the setting, please ensure you've read the Storyteller's dream post, which should answer a few questions your character may have prior to arrival. [ ♆ ] You read up on the current state of the archipelago for an idea of what your character may have to contend with during and following their arrival. New arrivals wake at the Storyteller's Temple with whatever belongings they have. [ ♆ ] You may OOCly or ICly intro yourself and your character whenever you like. Feel free to join our game's discord channel, if you wish!
In regards to nerfs:
[ ♆ ] Please be advised that all magic and feats of extraordinary strength on LifeAftr come with an exhaustion caveat; the more they are used, the more tired the user will become until they must "recharge" near a mana pool.
[ ♆ ] Aziraphale may keep his wings, but his capacity for flight will be somewhat reduced. Its use will come easily to him in areas of the map that have already been explored. For those that have not, however, gravity will be particularly fickle. The higher he goes and the more unfamiliar the landscape is, the harder flight will be. He can retain use of flight for gliding and boosting his jumping, but actual flight will become difficult in unexplored areas.
[ ♆ ] Aziraphale's teleportation can take him only as far as his line-of-sight; if he cannot see where he is going, the teleport will either fail or bring him up short.
[ ♆ ] Aziraphale's regenerative capabilities will be much slower, dependent on the amount of damage he has taken. A broken bone may take half a day to heal over, a missing limb quite a bit more. However, this will not save them from occurrences that would induce instant death or that their body hasn't been exposed to before, such as decapitation or a magical contaminant. Should the damage his physical body sustains become too immense, he will die and be subject to the same death penalties as anyone else on LifeAftr.
[ ♆ ] While Aziraphale will last much longer than the average human can without sleeping or eating or performing other basic bodily needs, he will still need to with relative frequency. If he does not, he will begin to feel profound physical exhaustion, or his abilities may be affected.
[ ♆ ] Aziraphale's ability to contact heaven will be next to useless in LifeAftr.
[ ♆ ] Aziraphale's ability to shapeshift will be limited to three uses per day, each for a maximum of half an hour. Should he attempt to surpass this limit, he will black out and need to "recharge" by a mana pool.
[ ♆ ] We recommend use of a permissions post for the sensing of demonic or holy entities in-game, as multiple player characters fall under this umbrella, as well as the sensing of love. These sensory abilities may apply (albeit vaguely, to determine species at most) to most NPCs and bestiary creatures, but will not work on deity NPCs.
[ ♆ ] Lastly, with regards to Aziraphale's reality warping, we are willing to allow some of those capabilities to remain with a function similar to spell slots. You may choose three of the following with the stipulations detailed below, that can be performed essentially limitlessly save for the standard exhaustion caveat that affects such abilities in LifeAftr. The swapping of which skills you would like to retain, as well as the possibility of adding further "slots" down the road, is possible, and can be done via Item Request.
Let There Be Light: Summon a small light source for a maximum of 1 hour.
Sunglasses At Night: Extinguish one light source in a 20 foot radius.
Frivolous Miracles: Matter creation will be limited to three small objects or one large object per day. The absolute largest physical size of anything you attempt to create would be five square feet, and it will vanish after twenty-four hours. Additionally, you cannot create any living or sentient creature.
Look At The State Of This Coat: Instantaneously clean or soil an object no larger than 1 cubic foot.
No Bones Broken: Heal small or medium injuries in other characters. This will act as an equal exchange; the more you use it to heal others and the larger the injury, the more exhausted you will become. This will not save anyone from fatal injury, nor can it restore grievous wounds such as lost limbs.
Oh Lord Heal This Bike: Repair a single break or tear in an object you touch. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
Sweet Dreams: Wake up or put someone to sleep with the snap of your fingers, maximum of three times a day. This maneuver cannot be performed on certain (divine) NPCs, and will not keep anyone unconscious for longer than an hour at a time.
Presticongratulations: Create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor, within a range of 10 feet.
Small Blessing: Improve the chances of a task going well. May help someone find a lost (small, non-plot) item, cook a particularly good meal, grow a slightly larger than average vegetable, etc. For things that require dice rolls (such as taming an animal), the person may re-roll once and choose the better outcome. This will exclude any of the other effects listed above, cannot magically influence someone's mood, and do not work on the blesser/curser himself. The blesser/curser must be nearby - no magic spanning half the island! We suggest use of a permissions post if necessary.
Small Curse: Create an annoyance, such as a pen breaking, a small non-important item getting lost, getting an earworm, etc. For things that require dice rolls (such as taming an animal), the person may re-roll once and choose the worse outcome. This will exclude any of the other effects listed above, cannot magically influence someone's mood, and do not work on the blesser/curser himself. The blesser/curser must be nearby - no magic spanning half the island! We suggest use of a permissions post if necessary.
Aziraphale will arrive with a knapsack upon which he will find his name embossed with thread. Within, the following items have been supplied:
(1) small sack of sugar (1) multi-tool (1) blanket (1) first aid kit (1) Stone of Farspeech, whose functions are detailed HERE
ACCEPTED
Your application has been reviewed and you have been accepted into the archipelago of LifeAftr! Please do the following within 72 hours of this notice:
In regards to nerfs:
Aziraphale will arrive with a knapsack upon which he will find his name embossed with thread. Within, the following items have been supplied: