lifeaftr_mods: (Default)
The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote 2020-01-07 01:40 am (UTC)

ACCEPTED



WELCOME TO LIFEAFTR!


Your application has been reviewed and you have been accepted into the archipelago of LifeAftr! Please do the following within 72 hours of this notice:

[ ♆ ] Reply to this comment with your character's journal. Additionally, please let us know if you're happy for your application to be unscreened.
[ ♆ ] Subscribe to and join the following comms:
[community profile] lifeaftr
[community profile] lifenet
[community profile] aftr_ooc
[community profile] aftr_stories
[community profile] living_memes (optional)
[ ♆ ] Comment on our Taken Characters page.
[ ♆ ] Once you know where your character is living, let us know on our Housing page.
[ ♆ ] For IC information on the setting, please ensure you've read the Storyteller's dream post, which should answer a few questions your character may have prior to arrival.
[ ♆ ] You read up on the current [LINK] state of the archipelago for an idea of what your character may have to contend with during and following their arrival. New arrivals wake at the Storyteller's Temple with whatever belongings they have.
[ ♆ ] You may OOCly or ICly intro yourself and your character whenever you like. Feel free to join our game's discord channel, if you wish!



Below is an outline of our suggested nerfs for your character. Keep in mind that you have the option to discuss these with us if you would like changes, and may look to buying back abilities in future:

[ ♆ ] Please be advised that all magic and feats of extraordinary strength on LifeAftr come with an exhaustion caveat; the more they are used, the more tired the user will become until they must "recharge" near a mana pool.

[ ♆ ] As is the case with most magic-users in LifeAftr, Mira's abilities will be limited to start with. Spellslots, which limit the amount of spells that can be cast per day, start at three slots only and can be performed three times per day. The same limitation can be said for cantrips. The option to access further slots is available further in the game as a reward or Item Request. Spells would include: Perform Oath, Calm Emotions, Telekinesis, and Break Dance. Cantrips would include: Allure, Shocking Grasp, and Hex.

[ ♆ ] We recommend use of a permissions post in regards to any abilities that might affect other player characters (such as Perform Oath, Allure, Calm Emotions, and Break Dance), for other players to fill out as it pertains to their characters.

[ ♆ ] Telekinesis will be limited in radius to 30ft. Hex's duration will be capped off at ten minutes per use. Any of these abilities may still be upgraded via Item Request.



Mira will arrive with a knapsack upon which she will find her name embossed with thread. Within, the following items have been supplied:
(1) macaroni and cheese MRE
(1) wood saw
(1) bolt of cloth
(1) first aid kit
(1) Stone of Farspeech, whose functions are detailed HERE


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