Your application has been reviewed and you have been accepted into the archipelago of LifeAftr! Now all you have to do is...
[ ♆ ] Reply to this comment with your character's journal - additionally, please let us know if you're happy for your application to be unscreened. [ ♆ ] Subscribe to and join the following comms:
[ ♆ ] Comment on our Taken Characters page. [ ♆ ] Once you know where your character is living, let us know on our Housing page. [ ♆ ] For IC information on the setting, please ensure you've read the Storyteller's dream post, which should answer a few questions your character may have prior to arrival. [ ♆ ] There will be a catch-all OOC intro post for you to introduce yourself on, if you wish!
In regards to nerfs...we're terribly sorry. There's a few.
♆ SHOUTING: Sev will be restricted to one shout per day, and limited to a total of five shouts known upon arrival- requests can be made in future to unlock further shouts. Clear Skies and Soul Tear are not usable within LifeAftr; the following can be selected:
Aura whisper:
only on the square Sev is currently on.
Battle fury:
50% chance of failure (we recommend rolling or RNGing these, to keep with the spirit of the game)
Cyclone:
event only.
Disarm:
50% chance of failure on a player character.
Dismay:
50% chance of failure.
Dragon Aspect:
unrestricted.
Drain vitality:
50% chance of failure on player characters and NPCs.
Elemental fury:
unrestricted.
Fire Breath:
unrestricted.
Frost Breath:
unrestricted.
Ice Form:
50% chance of failure on player characters.
Kyne's Peace:
75% chance of failure on catastrophe creatures.
Marked for Doom:
unrestricted.
Storm Call:
unrestricted.
Throw Voice:
unrestricted.
Unrelenting Force:
unrestricted.
Whirlwind Sprint:
unrestricted.
♆ RESIST DISEASE: we recommend RNGing a 50% chance of being affected upon contact with contaminated food or in-game infections.
♆ WATERBREATHING: Sev will only be capable of swimming out 50 feet into the ocean, before her body becomes too heavy to move. Her only option will be to turn back, at this point- but hey. At least she won't drown?
♆ NIGHTINGALE SUBTERFUGE: If you would like to keep this in game, we suggest a permissions post that allows for player characters to conduct a "will save"- both you and the player in question RNG between 1-10, with the highest number winning out. Nightingale strife will remain nerfed entirely.
♆ FLAMES and HEALING: both come with a magical exhaustion caveat; the more Sev uses these in a day, the more she will exhaust herself. Healing is also restricted to two severe wounds per day, or four moderate. In this instance, a broken bone would be considered a moderate wound.
♆ TRANSMUTE: is restricted to once per day, on no item larger than a medicine ball.
♆ ENCHANCEMENT: Sev will be capable of requesting further soul gems from the Storyteller in future, and there will be an additional chance of receiving them through RNG exploration. However, she has a limit of imbuing one item with an enchantment per day. Additionally, the souls she will be capable of trapping must be from creatures found throughout the islands; she will be unable to attain the souls of player characters or plot-relevant NPCs.
Due to your participation in the Test Drive Meme, Sev has been awarded a Friendship Cookie! All things taste better when shared.
This cookie is frosted pink on one side and white on the other, and formed into the uninventive shape of a heart. The plastic wrapping comes with a helpful label, just in case the visual aid wasn't quite clear:
"In times of strife, Devoid of power, Share with one soul A harmonious hour."
Sharing the cookie with anyone at all will enable an unerring synchronicity of thought and movement for twelve full hours, able to predict and know each other's actions and function as a seamless unit. Both partakers of the Friendship Cookie will feel stronger and clearer of head as a result, as it will boost their constitution for those dozen or so hours. Be wary about the after-effects, however; once the cookie has worn off, the disconnect could be potentially extremely disorienting - and any thoughts that one may have glimpsed in the other's head may still linger.
ACCEPTED
Your application has been reviewed and you have been accepted into the archipelago of LifeAftr! Now all you have to do is...
In regards to nerfs...we're terribly sorry. There's a few.
♆ RESIST DISEASE: we recommend RNGing a 50% chance of being affected upon contact with contaminated food or in-game infections.
♆ WATERBREATHING: Sev will only be capable of swimming out 50 feet into the ocean,
before her body becomes too heavy to move. Her only option will be to turn back, at this point-
but hey. At least she won't drown?
♆ NIGHTINGALE SUBTERFUGE: If you would like to keep this in game, we suggest a permissions post that allows for player characters to conduct a "will save"- both you and the player in question RNG between 1-10, with the highest number winning out. Nightingale strife will remain nerfed entirely.
♆ FLAMES and HEALING: both come with a magical exhaustion caveat; the more Sev uses these in a day, the more she will exhaust herself. Healing is also restricted to two severe wounds per day, or four moderate. In this instance, a broken bone would be considered a moderate wound.
♆ TRANSMUTE: is restricted to once per day, on no item larger than a medicine ball.
♆ ENCHANCEMENT: Sev will be capable of requesting further soul gems from the Storyteller in future, and there will be an additional chance of receiving them through RNG exploration. However, she has a limit of imbuing one item with an enchantment per day. Additionally, the souls she will be capable of trapping must be from creatures found throughout the islands; she will be unable to attain the souls of player characters or plot-relevant NPCs.
Due to your participation in the Test Drive Meme, Sev has been awarded a Friendship Cookie! All things taste better when shared.
This cookie is frosted pink on one side and white on the other, and formed into the uninventive shape of a heart. The plastic wrapping comes with a helpful label, just in case the visual aid wasn't quite clear:
"In times of strife,
Devoid of power,
Share with one soul
A harmonious hour."
Sharing the cookie with anyone at all will enable an unerring synchronicity of thought and movement for twelve full hours, able to predict and know each other's actions and function as a seamless unit. Both partakers of the Friendship Cookie will feel stronger and clearer of head as a result, as it will boost their constitution for those dozen or so hours. Be wary about the after-effects, however; once the cookie has worn off, the disconnect could be potentially extremely disorienting - and any thoughts that one may have glimpsed in the other's head may still linger.