Your application has been reviewed and you have been accepted into the archipelago of LifeAftr! Now all you have to do is...
[ ♆ ] Reply to this comment with your character's journal - additionally, please let us know if you're happy for your application to be unscreened. [ ♆ ] Subscribe to and join the following comms:
[ ♆ ] Comment on our Taken Characters page. [ ♆ ] Once you know where your character is living, let us know on our Housing page. [ ♆ ] For IC information on the setting, please ensure you've read the Storyteller's dream post, which should answer a few questions your character may have prior to arrival. [ ♆ ] There will be a catch-all OOC intro post for you to introduce yourself on, if you wish!
In regards to nerfs:
[ ♆ ] Per your suggestion, Kravitz will wake in LifeAftr in a human body, which will eliminate his capabilities of flight.
[ ♆ ] Kravitz's ability to create rifts will be limited to locations within his line-of-sight. Per your suggestion, this will be limited to what he can open in a single swipe of his scythe. Additionally, the rift will close immediately after he has traveled through it. He will also be capable of taking other people with him, but for every additional passenger, it will cost as much energy as if he took that number of trips himself.
[ ♆ ] While his clothes and Stone will be made corporeal, Kravitz's ability to summon will be retained as it pertains solely to his scythe, his tome of undead knowledge, quills, and his raven feathers. However, these items must exist physically in LifeAftr in some manner when he has not summoned them to his person - in a knapsack, in wherever he chooses to live, etc.
[ ♆ ] We are happy for Kravitz to retain both his knowledge of death and Awakened Mind abilities, as long as a permissions/information post is implemented for the perusal of other players, so they may opt out of those abilities if they wish.
[ ♆ ] Kravitz's Darkvision ability may remain in full.
[ ♆ ] The range of Kravitz's telekinesis will be reduced to a thirty foot radius. The weight limit of one thousand pounds will be the absolute ceiling of that ability, but Kravitz will be capable of upgrading his radius of effect via requests with the Storyteller.
[ ♆ ] Please be advised that all magic and feats of extraordinary power on LifeAftr come with an exhaustion caveat; the more it is used, the more tired the user will become until they must "recharge" near a mana pool. In the Liberator's case, applying use of her telekinesis to anything approaching the limit of several hundred pounds will take her to the brink of that restriction.
Kravitz will arrive with a knapsack upon which he will find his name embossed with thread. Within, the following items have been supplied:
(1) sack of rice (1) knife (1) small tinder kit with accompanying flint (1) jug of rubbing alcohol (1) Stone of Farspeech, whose functions are detailed HERE
Due to your participation in the Test Drive Meme, Kravtiz has been awarded a Hornbeam! Hope you're not too much of a prick.
The wood and steel make of this particular helm is somewhat crude but nonetheless reliable, capable of fitting on all but the most bizarrely-shaped of craniums. The effects of this rather simple creation may not be readily apparent, but they are nonetheless quite potent: for a total of twenty-four hours, as long as the helmet remains on your head, you will remain completely dry. If it's made of water, be it snow or ice or mist, it will be repelled from your entire body as though you've simply become immune. Better hope you don't get thirsty - or just make sure to take the helmet off before you get a drink, first.
The horns serve as a time gauge; the first will fall away once twelve hours of the hornbeam's water-repellant magic wears off, and the second will drop off once all twenty-four hours are cleared. The horns can be reattached, but at that point, it simply becomes a rather fetching helmet.
ACCEPTED
Your application has been reviewed and you have been accepted into the archipelago of LifeAftr! Now all you have to do is...
In regards to nerfs:
Kravitz will arrive with a knapsack upon which he will find his name embossed with thread. Within, the following items have been supplied:
Due to your participation in the Test Drive Meme, Kravtiz has been awarded a Hornbeam! Hope you're not too much of a prick.
The wood and steel make of this particular helm is somewhat crude but nonetheless reliable, capable of fitting on all but the most bizarrely-shaped of craniums. The effects of this rather simple creation may not be readily apparent, but they are nonetheless quite potent: for a total of twenty-four hours, as long as the helmet remains on your head, you will remain completely dry. If it's made of water, be it snow or ice or mist, it will be repelled from your entire body as though you've simply become immune. Better hope you don't get thirsty - or just make sure to take the helmet off before you get a drink, first.
The horns serve as a time gauge; the first will fall away once twelve hours of the hornbeam's water-repellant magic wears off, and the second will drop off once all twenty-four hours are cleared. The horns can be reattached, but at that point, it simply becomes a rather fetching helmet.