Your application has been reviewed and you have been accepted into the archipelago of LifeAftr! Now all you have to do is...
[ ♆ ] Reply to this comment with your character's journal - additionally, please let us know if you're happy for your application to be unscreened. [ ♆ ] Subscribe to and join the following comms:
[ ♆ ] Comment on our Taken Characters page. [ ♆ ] Once it goes up, go and introduce yourself on the OOC Intro post!
In regards to nerfing; Drifter will be allowed access to all their abilities- however, any ability requiring a cooldown period will also come with an added fatigue penalty. The more usage these abilities have during the day, the longer the fatigue period will last.
We would also like a stronger restriction on the amount of ammunition The Drifter can accrue at any given time. When responding to your acceptance notice, please let us know what limit you would like to place. Due to your participation in the Test Drive Meme, The Drifter has been awarded one Tidepool Sickle; #aesthetic.
While potentially unsettling and difficult to wield - the various bits and pieces of this weapon feel as though they're still alive, soft and wriggling like sea-dwelling grubs - the fact that the tidepool sickle seems to lubricate itself with a constant slick of saltwater may leave potential opponents with rather nasty wounds to lick. The weapon appears half-alive more than anything else, as though it's its very own thriving marine ecosystem.
While easily breakable, the tidepool sickle is unique in that placing whatever pieces of it are salvageable in the nearest tidepool will repair it and restore its full use within one hour. Be wary of the law of diminishing returns, however; the more frequently a sickle must be returned to the tides of the same island, the more fragile it becomes.
ACCEPTED
Your application has been reviewed and you have been accepted into the archipelago of LifeAftr! Now all you have to do is...
In regards to nerfing; Drifter will be allowed access to all their abilities- however, any ability requiring a cooldown period will also come with an added fatigue penalty. The more usage these abilities have during the day, the longer the fatigue period will last.
We would also like a stronger restriction on the amount of ammunition The Drifter can accrue at any given time. When responding to your acceptance notice, please let us know what limit you would like to place.
Due to your participation in the Test Drive Meme, The Drifter has been awarded one Tidepool Sickle; #aesthetic.
While potentially unsettling and difficult to wield - the various bits and pieces of this weapon feel as though they're still alive, soft and wriggling like sea-dwelling grubs - the fact that the tidepool sickle seems to lubricate itself with a constant slick of saltwater may leave potential opponents with rather nasty wounds to lick. The weapon appears half-alive more than anything else, as though it's its very own thriving marine ecosystem.
While easily breakable, the tidepool sickle is unique in that placing whatever pieces of it are salvageable in the nearest tidepool will repair it and restore its full use within one hour. Be wary of the law of diminishing returns, however; the more frequently a sickle must be returned to the tides of the same island, the more fragile it becomes.