Your application has been reviewed and you have been accepted into the archipelago of LifeAftr! Now all you have to do is...
[ ♆ ] Reply to this comment with your character's journal - additionally, please let us know if you're happy for your application to be unscreened. [ ♆ ] Subscribe to and join the following comms:
[ ♆ ] Comment on our Taken Characters page. [ ♆ ] Once it goes up, go and introduce yourself on the OOC Intro post!
A note regarding nerfs: due to the extensive nature of Lup's abilities and the fact that the canon handles them in a very flippant manner, we understand that this is a challenging undertaking! After consultation, the mods have come to the following conclusion in terms of how Lup must be nerfed in order to function within LifeAftr's setting:
Spellslots, which limit the amount of spells that can be cast per day, start at 3 slots only. The option to access further slots may potentially be available further in the game as a reward or item request. You may select up to three spells from each level of magic. You may pick and choose what is most important for your character to have.
Spell options cannot include spells that involve necromancy/reviving corpses, teleportation beyond line of sight, summoning familiars, imbuing life into objects, time manipulation, or peeking into alternate planes of existence. Additionally, all spells involving disguises or illusions are temporary.
Spells with time durations and limited ranges will be left to the player's discretion as to how effective they are in-game, though we recommend rolling a D20 or RNGing results similar to how one would in an actual game of D&D. In general, the higher level the spell, the more taxing it will be, and Lup may require access to mana pools on the islands to recharge. To save you from an even larger wall of text, could you please update Lup's app with the spells you wish to utilize and respond to us prior to the game opening? At that point, we will also supply you with Lup's Test Drive Reward! Please note that until this has been received, we are unable to provide Lup's journal posting access to the comms.
ACCEPTED
Your application has been reviewed and you have been accepted into the archipelago of LifeAftr! Now all you have to do is...
A note regarding nerfs: due to the extensive nature of Lup's abilities and the fact that the canon handles them in a very flippant manner, we understand that this is a challenging undertaking! After consultation, the mods have come to the following conclusion in terms of how Lup must be nerfed in order to function within LifeAftr's setting:
Spellslots, which limit the amount of spells that can be cast per day, start at 3 slots only. The option to access further slots may potentially be available further in the game as a reward or item request. You may select up to three spells from each level of magic. You may pick and choose what is most important for your character to have.
Spell options cannot include spells that involve necromancy/reviving corpses, teleportation beyond line of sight, summoning familiars, imbuing life into objects, time manipulation, or peeking into alternate planes of existence. Additionally, all spells involving disguises or illusions are temporary.
Spells with time durations and limited ranges will be left to the player's discretion as to how effective they are in-game, though we recommend rolling a D20 or RNGing results similar to how one would in an actual game of D&D. In general, the higher level the spell, the more taxing it will be, and Lup may require access to mana pools on the islands to recharge.
To save you from an even larger wall of text, could you please update Lup's app with the spells you wish to utilize and respond to us prior to the game opening? At that point, we will also supply you with Lup's Test Drive Reward! Please note that until this has been received, we are unable to provide Lup's journal posting access to the comms.