lifeaftr_mods: (Default)
The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote 2019-06-03 03:24 am (UTC)

ACCEPTED



WELCOME TO LIFEAFTR!


Your application has been reviewed and you have been accepted into the archipelago of LifeAftr! Please do the following within 72 hours of this notice:

[ ♆ ] Reply to this comment with your character's journal. Additionally, please let us know if you're happy for your application to be unscreened.
[ ♆ ] Subscribe to and join the following comms:
[community profile] lifeaftr
[community profile] lifenet
[community profile] aftr_ooc
[community profile] aftr_stories
[community profile] living_memes (optional)
[ ♆ ] Comment on our Taken Characters page.
[ ♆ ] Once you know where your character is living, let us know on our Housing page.
[ ♆ ] For IC information on the setting, please ensure you've read the Storyteller's dream post, which should answer a few questions your character may have prior to arrival.
[ ♆ ] There will be a catch-all OOC intro post for you to introduce yourself on, if you wish!
[ ♆ ] Also feel free to join our game's discord channel, if you wish!



In regards to nerfs:

[ ♆ ] Please be advised that all magic and feats of extraordinary strength on LifeAftr come with an exhaustion caveat; the more they are used, the more tired the user will become until they must "recharge" near a mana pool. As noted, this will apply to all of Rin's magic, with fire requiring the least amount of energy. While he may still access his elemental magic, Rin's status as Miracle-Blessed (Fire and Ice) will be nerfed entirely.

[ ♆ ] As noted, Rin's regenerative capabilities will be much slower, dependent on the amount of damage he has taken. A broken bone may take half a day to heal over, a missing limb quite a bit more. However, this will not save him from occurrences that would induce instant death or that his body hasn't been exposed to before, such as decapitation or a magical contaminant. Should the damage he sustains become too immense, he will die and be subject to the same death penalties as anyone else on LifeAftr.

[ ♆ ] As you have noted, Rin's capacity for flight will be somewhat reduced. Its use will come easily to him in areas of the map that have already been explored. For those that have not, however, gravity will be particularly fickle. The higher he goes and the more unfamiliar the landscape is, the harder flight will be. He can retain use of flight for gliding and boosting his jumping, but actual flight will become difficult in unexplored areas.

[ ♆ ] We are willing to allow Rin's power bequeathment to remain, but limited to being able to be performed once every three to seven days. We are happy to allow for RNG in regards to what element is used to imbue these talismans, and how long Rin must recover after doing so.

[ ♆ ] Rin's glamor may remain to whatever extent you see fit. Particularly perceptive NPCs, such as gods, may notice. His weaknesses may remain intact as well.

[ ♆ ] We are happy to accept the proposed nerfs in regards to Rin's flygon. Her Earthquake and Sandstorm abilities, however, will be nerfed outright. Outside of the same general exhaustion caveat that applies to all extraordinary abilities on LifeAftr, everything else may remain within the constraints noted in your application.


Rin will arrive with a knapsack upon which he will find his name embossed with thread. Within, the following items have been supplied:
(1) package of rock candy
(1) hunting knife
(1) bolt of cloth
(1) bar of soap
(1) Stone of Farspeech, whose functions are detailed HERE


Post a comment in response:

This account has disabled anonymous posting.
(will be screened)
(will be screened)
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting