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The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote2017-06-28 10:36 am
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Housing

Housing
As more and more of LifeAftr is uncovered and charted, more housing options will become available to characters. Every option has its advantages and drawbacks.

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ENSŌ
FARMING ISLET

The northernmost islet is the the largest of the them all, acting as both a more natural barrier against the elements and adequate size for farmland. The farming islet was a gift from the Avatar of Harvest, constructed in October 2018. As it is utilized for farming, it currently contains the following, corresponding to the numbers on the map's key:
[ ♆ ] #1: One animal barn with adjoining feed shed. The barn currently contains six popo, six moofah, six cariborn, and six bludroc, while the food shed is stocked with six months of feed for them.

[ ♆ ] #2: Three animal pens, for grazing.

[ ♆ ] #3: One storage barn with an additional mana pool, intended to assist with transporting goods. The barn is stocked with an assorted supply of farming equipment, including most basic tools one can think of: soil knives, pruning shears, shovels, hoes, rakes, buckets, trowels, and the like. This includes one large, sturdy wheelbarrow, as well as several sturdy ploughs meant to be drawn by animals. There is also a water well located next to it.

[ ♆ ] #4: Three silos for storage of grains and other supplies.

[ ♆ ] #5: A former lighthouse (once located on Ensō, I3) converted into a workshop and storage area.

[ ♆ ] #6: One cotton field.

[ ♆ ] #7: Three animal corrals.

[ ♆ ] #8: Two bee houses, for the care and harvesting of honey.

[ ♆ ] #9: One small alchemical/chemistry shack, initially created with the intention of making soap.

[ ♆ ] #10: One cornfield.

[ ♆ ] #11: One wheat field.

[ ♆ ] #12: One refinery and forge building. It contains a small number of hand hammers and tongs, as well as two small furnaces, two water-powered trip hammers, and one large anvil.

[ ♆ ] #13: One barley field.
ISLET HOMES

To the north of Ensō are a number of islets, which can be reached via teleportation at the mana pools available in a single cluster, renovations undertaken by the Avatar of Harvest have significantly updated the conditions of all structures found upon them, including the sturdy stone bridges connecting each residential islet to each other. Proud, ornate cob houses dot the landscape, decently comfortable despite a lack of furniture.

Currently, the islets available are predominantly small, grass covered clearings spotted with scant coconut trees and plenty of narcissus flowers. However, many characters have begun to and are free to reimagine their homes with the additions of gardens, outdoor stone ovens, and more. Additional changes (or at least, the materials for them), can be requested via Item Requests.


Past residential structures, the islets are host to two more prominent features:
[ ♆ ] Islet 4 hosts the Schovskal - five feet in height and seven feet long, this mammoth of a shell can be used to call the Jormun for trading or to assist with sea explorations. Note that any goods found with the Jormun will result in halving the profits.

[ ♆ ] Islets 2 and 3 each host water wells. The water is clean and fresh and barring any catastrophe, the wells are here to stay. There is also a lone bee house situated on Islet 1, by Shack 3.
Advantages: Buildings are generally large and can reasonably house multiple people. All contain a small amount of built-in shelving.

Disadvantages: Cob houses provide poor insulation, requiring thatched roofing to allow heat to escape. Roof requires continuous maintenance.

Islet #1
Shack #1 (2) Characters max Mollymauk Tealeaf
Shack #2 (2) Characters max N/A
Shack #3 (2) Characters max The Drifter
Shack #4

(full)

(2) Characters max Bucky Barnes
Cottage #1 (4) Characters max Beauregard, Yasha Nydoorin
Cottage #2

(full)

(4) Characters max Ardyn Izunia, Ignis Scientia
Cottage #3 (4) Characters max Zidane Tribal


Islet #2
Shack #1 (2) Characters max N/A
Shack #2 (2) Characters max N/A
Shack #3

(2) Characters max N/A
Shack #4

(2) Characters max Alexei Dinoia
Cottage #1 (4) Characters max Crowley, Aziraphale
Cottage #2 (4) Characters max Castor Westmoore
Cottage #3 (4) Characters max Legion


Islet #3
Shack #1 (2) Characters max Asgore Dreemurr
Shack #2 (2) Characters max N/A
Shack #3

(2) Characters max Héctor Rivera
Shack #4 (2) Characters max Guzma
Cottage #1 (4) Characters max Keith Kogane, Takashi Shirogane (and Ember the Good Birb)
Cottage #2 (4) Characters max Jyushimatsu Matsuno, Ichimatsu Matsuno
Cottage #3 (4) Characters max N/A


Islet #4
Shack #1 (2) Characters max N/A
Shack #2 (2) Characters max N/A
Shack #3 (2) Characters max Chara Dreemurr, Tim Wright
Shack #4 (2) Characters max N/A
Cottage #1 (4) Characters max N/A
Cottage #2 (4) Characters max Chip Abaroa, Erika Fisher
Cottage #3 (4) Characters max Agent Washington, Leonard Church
Large Tent Multiple N/A


Islet #5
Shack #1 (2) Characters max N/A
Shack #2 (2) Characters max Commander Shepard
Shack #3 (2) Characters max N/A
Shack #4

(2) Characters max N/A
Cottage #1 (4) Characters max N/A
Cottage #2 (4) Characters max Michael
Cottage #3 (4) Characters max Ginko


MONKEY NESTS

The region of D8 bears the remnants of a conflict between our intrepid adventurers and a band of warlike simians. A dilapidated palisade delineates the presence of a compound, within which a mana pool resides. While much of the remains of the battle has faded over time, seven nest-like treehouses remain within the compound. All are inhabitable. Details of character created homesteads will go above the table listing characters living in that location!

Advantages: Proximity to mana pool, relative safety from ground-based threats, sturdy weather protection, temperate jungle location, amenable to customizability and alteration

Disadvantages: Lack of separate rooms, proximity to entrance to caves

Monkey Nests
Nest #1 (3) Characters Max N/A The nest sits about ten feet off the ground, reachable via a thick carpet of ivy growing against the treeside. A feathered cat teaser has been jammed into the sticks above the entrance for some reason, and an old blanket hangs over the front, serving as an improvised curtain.
Nest #2 (3) Characters Max N/A The ladder or rope in has been entirely removed, for some reason, as Beau and her roommates used this space as a secret storeroom
Nest #3 (3) Characters Max Yukio Okumura NOTES
Nest #4 (3) Characters Max Jules Dagger Samari The climb up to the trap door on the underside of the nest looks totally accessible. That is until someone tries to push the trap door up. There's a large rock resting on it on the inside that's far heavier than a normal human could lift, especially while holding onto a rope. The real door has been sealed closed.
Nest #5 (3) Characters Max N/A NOTES
Nest #6 (3) Characters Max N/A NOTES
Nest #7 (3) Characters Max Connor Murphy Stake pit in front of ladder; entry requires climbing a vine. Comes with labeled sign: "CONNOR'S HOUSE DO NOT ENTER"
OFF-ISLET

Understandably, some characters may opt not to congregate on the islets provided. Characters are welcome to establish their own homesteads upon ENSŌ, and may provide a description of the location they've chosen to be added below

Details of character created homesteads will go above the table listing characters living in that location! Please ensure that if electing to start a new homestead, you provide a description (for example, "here be camp city, home of the might and ferocious Mickey Mouse, located on E5 of the map.") of the housing in your comment.

Off-Islet
Ensō E6 N/A Kravitz, Ren Also houses Lieutenant Pepper the Raven
Nomadic N/A N/A NOTES


To apply for housing, please fill out the form in a comment below:

( CODED BY BOOTYCALL )