The Mods of LifeAftr (
lifeaftr_mods) wrote2017-06-28 12:17 pm
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Search Requests
Search Requests
As a central element to the game, Search Requests may seem very daunting at first. Never fear! Below is a table of contents for this page that may help answer your questions, giving you the confidence to venture forth into the great unknown.
[ ♆ ] What Are Search Requests?
[ ♆ ] What Impacts a Search Request?
[ ♆ ] How Many Search Requests Can I Make?
[ ♆ ] Why are Searches Limited?
[ ♆ ] Islands Available
[ ♆ ] Search Request Form

The contents of many islands that make up the archipelago of LifeAftr require player exploration and participation to uncover and chart, as everything from the potential dangers, obstructions, and resources are randomized. Alongside adding weight to the potential dangers characters may face, it also gives you the potential to influence the game as much as possible.
Upon arrival to a new island, a blank map of the island's general shape will be provided with a grid, parsing the island into square sections for the purposes of exploration. Each of these squares are a base size of one mile by one mile in terms of width and breadth, unless otherwise noted. Each square is also labeled for player convenience. Characters who have access to boats or another means of traversing the ocean waters can perform search requests on surrounding waters.
Search Requests are intended to be used as a prompt for IC interactions. While not all search results will hold something of particular interest, such as finding new seeds or fruit, but in circumstances where enemies or information has been located, we encourage ICly threading out these results, or using them to foster new CR.
As of July 2018, there are new factors to take into account when submitting a Search Request:
[ ♆ ] GROUP SIZE limits the timeframe in which a search request can be completed. While a single mile may not seem so far to walk, thoroughly investigating a square mile is a different matter altogether. Depending on the size of a group, characters may choose to push on into an additional square at the cost of spending the night in the wilderness, potentially exposing themselves to other dangers - or in groups of four or more, split the group to cover the additional ground. Search Requests are currently limited to two squares maximum at a time, regardless of group size.
[ ♆ ] DIFFICULT TERRAIN such as mountainous regions, thickly wooded areas, or those under the sway of severe weather conditions may severely hamper a group in covering new ground. Due to this, search requests may be limited on occasion to one square per search, regardless of the group size. This restriction will be announced when relevant.
[ ♆ ] POTENTIAL RISKS can and will hinder characters set on searching more than one square. If searching an area thoroughly, it is assumed that your character is both taking their time, and covering as much of the ground in that square as possible. Obstructions, predators and catastrophes should be predominantly unavoidable due to this.

Beyond submitting a search, characters may also band together with others for an additional two search requests, but these requests must be submitted by another character.
Additionally, Search Requests may only be forward-dated up to two days ahead of the current date. As LifeAftr may sometimes see events suddenly beginning, forward-dating is limited to avoid the need to retcon.
In some circumstances, such as when an island is due to disappear - potentially for good! - we may lift these restrictions to allow those who'd like to further explore islands to go wild.

The following island(s) are currently available for exploration:
NASTRANDIR
The following island(s) are not currently available, but have individual locations pages for player perusal:
CAHYPDO
CHOL
IO
MAATI
MONSUN
NUIDAN
UMUI
ZIZIPHUS
CAHYPDO - C5 | Δ TIMBER
C5 protrudes out into the southern oceans surrounding Cahypdo without much fanfare or fuss, and appears to be very much consistent with the rest of the coastal areas in Cahypdo's southern regions. There are tide pools and the associated creatures that scurry and dwell in those scaled-down ecosystems, similar to those that can be found all over the southern end of Cahypdo. The Roaka's southern fishing village is visible to the east of the region, which means that those locals could be enlisted for help if you require it. This might not be terribly likely given the area's finds...but you never know!
Most of C5, as it turns out, is overtaken by crags of coastal rock, with very little actual beach. Given the lack of surface area to the region, it means that the trip can be sufficiently brief, unless you feel like wading into the shallows for further exploration, or combing through Cahypdo's tide pools for any particular finds. Certainly you could scavenge the odd crab or clam or mussel from the rocks, though not many live here in abundance.
This isn't necessarily a bad thing.
The rocky curves of C5's lower area forms a deep scoop into the waves that, as it turns out, makes for a good means of catching anything that gets swept in by the flotsam. Over time, C5 has accrued a mass amount of driftwood of all manner of shapes, sizes, and textures. The bulk amounts of wood, spattered as they are with seaweed, have served as homes of local birds and marine animals all across the southern coast. Now, however, they could serve as a home for someone else. Or several someones.
Driftwood has a huge amount of variation due to how many different types of wood can get lost at sea, only to end up on some far-off shore. Bits of old structures and boats in addition to coast-based natural lumber can get tossed into ocean flotsam, only to return over time. But the mass amounts of it snared on the coast of C5 might very well be enough for repairs to two or three shacks - or, with some creative architecture, enough to construct a new one entirely.
The Roaka might be happy to help you drag some of this wood to shore, as well as cut it down to size for building - though it might be nice to lend them some for repairs, if they do.