The Mods of LifeAftr (
lifeaftr_mods) wrote2017-06-28 12:17 pm
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Search Requests
Search Requests
As a central element to the game, Search Requests may seem very daunting at first. Never fear! Below is a table of contents for this page that may help answer your questions, giving you the confidence to venture forth into the great unknown.
[ ♆ ] What Are Search Requests?
[ ♆ ] What Impacts a Search Request?
[ ♆ ] How Many Search Requests Can I Make?
[ ♆ ] Why are Searches Limited?
[ ♆ ] Islands Available
[ ♆ ] Search Request Form

The contents of many islands that make up the archipelago of LifeAftr require player exploration and participation to uncover and chart, as everything from the potential dangers, obstructions, and resources are randomized. Alongside adding weight to the potential dangers characters may face, it also gives you the potential to influence the game as much as possible.
Upon arrival to a new island, a blank map of the island's general shape will be provided with a grid, parsing the island into square sections for the purposes of exploration. Each of these squares are a base size of one mile by one mile in terms of width and breadth, unless otherwise noted. Each square is also labeled for player convenience. Characters who have access to boats or another means of traversing the ocean waters can perform search requests on surrounding waters.
Search Requests are intended to be used as a prompt for IC interactions. While not all search results will hold something of particular interest, such as finding new seeds or fruit, but in circumstances where enemies or information has been located, we encourage ICly threading out these results, or using them to foster new CR.
As of July 2018, there are new factors to take into account when submitting a Search Request:
[ ♆ ] GROUP SIZE limits the timeframe in which a search request can be completed. While a single mile may not seem so far to walk, thoroughly investigating a square mile is a different matter altogether. Depending on the size of a group, characters may choose to push on into an additional square at the cost of spending the night in the wilderness, potentially exposing themselves to other dangers - or in groups of four or more, split the group to cover the additional ground. Search Requests are currently limited to two squares maximum at a time, regardless of group size.
[ ♆ ] DIFFICULT TERRAIN such as mountainous regions, thickly wooded areas, or those under the sway of severe weather conditions may severely hamper a group in covering new ground. Due to this, search requests may be limited on occasion to one square per search, regardless of the group size. This restriction will be announced when relevant.
[ ♆ ] POTENTIAL RISKS can and will hinder characters set on searching more than one square. If searching an area thoroughly, it is assumed that your character is both taking their time, and covering as much of the ground in that square as possible. Obstructions, predators and catastrophes should be predominantly unavoidable due to this.

Beyond submitting a search, characters may also band together with others for an additional two search requests, but these requests must be submitted by another character.
Additionally, Search Requests may only be forward-dated up to two days ahead of the current date. As LifeAftr may sometimes see events suddenly beginning, forward-dating is limited to avoid the need to retcon.
In some circumstances, such as when an island is due to disappear - potentially for good! - we may lift these restrictions to allow those who'd like to further explore islands to go wild.

The following island(s) are currently available for exploration:
NASTRANDIR
The following island(s) are not currently available, but have individual locations pages for player perusal:
CAHYPDO
CHOL
IO
MAATI
MONSUN
NUIDAN
UMUI
ZIZIPHUS
no subject
Character name: Barry
Character journal:
Character(s) accompanying: Lup
Area searched: Maati, E4
Date of search: We'll say the 12th?
Additional notes: Nothing says romantic like going for a wander through a barren wasteland, right? Barry and Lup will be going back to their old sciency ways, so they'll be looking for any indications of a society that may have been their prior, on top of indications of how the environment came to be as it is now. No rock shall go unturned!
MAATI - E4 | ⋈ OLD TOOLS
Romantic indeed! The wasteland isn't terribly picturesque, as far as wastelands, and what's more is that the upper boundaries of E4 is all but completely inaccessible. A sheer cliff face stretches at a diagonal curve across a good half of the E4 region, and without access to tools or a more direct means to scaling those steep crags, there's simply no way the pair of them is going to manage to cover that upper ground.
To say there's plenty to explore down below would be an overstatement. But there's not nothing here, either. No rock shall go unturned, and there so happen to be a few bits and bobs waiting to be uncovered.
Those science-y ways of the two will pay off when they discover that quite a few old objects have become lodged between the rocks, evidence of...whoever might have once passed through here. While they're in poor condition, battered and weathered and essentially useless, they're a fair indication of something, certainly.
With enough hard work and determination, Lup and Barry will find the following scattered among the E4 region:
Interesting, isn't it?