The Mods of LifeAftr (
lifeaftr_mods) wrote2017-06-28 12:17 pm
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Search Requests
Search Requests
As a central element to the game, Search Requests may seem very daunting at first. Never fear! Below is a table of contents for this page that may help answer your questions, giving you the confidence to venture forth into the great unknown.
[ ♆ ] What Are Search Requests?
[ ♆ ] What Impacts a Search Request?
[ ♆ ] How Many Search Requests Can I Make?
[ ♆ ] Why are Searches Limited?
[ ♆ ] Islands Available
[ ♆ ] Search Request Form

The contents of many islands that make up the archipelago of LifeAftr require player exploration and participation to uncover and chart, as everything from the potential dangers, obstructions, and resources are randomized. Alongside adding weight to the potential dangers characters may face, it also gives you the potential to influence the game as much as possible.
Upon arrival to a new island, a blank map of the island's general shape will be provided with a grid, parsing the island into square sections for the purposes of exploration. Each of these squares are a base size of one mile by one mile in terms of width and breadth, unless otherwise noted. Each square is also labeled for player convenience. Characters who have access to boats or another means of traversing the ocean waters can perform search requests on surrounding waters.
Search Requests are intended to be used as a prompt for IC interactions. While not all search results will hold something of particular interest, such as finding new seeds or fruit, but in circumstances where enemies or information has been located, we encourage ICly threading out these results, or using them to foster new CR.
As of July 2018, there are new factors to take into account when submitting a Search Request:
[ ♆ ] GROUP SIZE limits the timeframe in which a search request can be completed. While a single mile may not seem so far to walk, thoroughly investigating a square mile is a different matter altogether. Depending on the size of a group, characters may choose to push on into an additional square at the cost of spending the night in the wilderness, potentially exposing themselves to other dangers - or in groups of four or more, split the group to cover the additional ground. Search Requests are currently limited to two squares maximum at a time, regardless of group size.
[ ♆ ] DIFFICULT TERRAIN such as mountainous regions, thickly wooded areas, or those under the sway of severe weather conditions may severely hamper a group in covering new ground. Due to this, search requests may be limited on occasion to one square per search, regardless of the group size. This restriction will be announced when relevant.
[ ♆ ] POTENTIAL RISKS can and will hinder characters set on searching more than one square. If searching an area thoroughly, it is assumed that your character is both taking their time, and covering as much of the ground in that square as possible. Obstructions, predators and catastrophes should be predominantly unavoidable due to this.

Beyond submitting a search, characters may also band together with others for an additional two search requests, but these requests must be submitted by another character.
Additionally, Search Requests may only be forward-dated up to two days ahead of the current date. As LifeAftr may sometimes see events suddenly beginning, forward-dating is limited to avoid the need to retcon.
In some circumstances, such as when an island is due to disappear - potentially for good! - we may lift these restrictions to allow those who'd like to further explore islands to go wild.

The following island(s) are currently available for exploration:
NASTRANDIR
The following island(s) are not currently available, but have individual locations pages for player perusal:
CAHYPDO
CHOL
IO
MAATI
MONSUN
NUIDAN
UMUI
ZIZIPHUS
MAATI - G3 | Ⴄ PREDATORS
G3 is a fairly linear corridor of canyon, with cliffs looming up on either side. There's only one way to go, really, given the unilateral direction of the channel formed by the landscape. It goes without saying that the terrain is harsh and uneven, here, with plenty of sharp rocks, cracks and breaks in the stone, and more. Still, it's probably nothing that two small, stabby children can't handle.
G3 continues upward, further north, but the part of the region that is traversable does not terminate in any immediate sense. There's more territory to explore further north, then, but how much there is to uncover remains to be seen.
The children are in luck. While there's not much in the way of treasure, G3 does have something to fight. Several somethings, in fact, prefaced by a symphony of low, lupine growls. Bipedal beasts lurch out from the crags of G3, where they have apparently decided to make their home, and they're not happy about the intrusion.
Beowolves have been unlocked in the bestiary! Large, dark, and shadowy, Beowolves are more than a little reminiscent of a werewolf in size and stature. They are vicious beasts, stout and muscular, and often stand on their hind legs. Individuals will vary, resembling anything from simple, canine silhouettes with red eyes and jaws, to vaguely armored creatures, with bone-like protrusions jutting out like armor from their limbs and faces made up of elongated skulls. The smallest are roughly the size of a fully grown human, while the largest recorded are almost twice as much. Almost all bear vicious claws, tipped in white. Despite their mass and solidity, Beowolves emanate a ghostly, shadowy afterimage, like smoke.
Younger Beowolves will often attack on their own, with little thought towards strategy or survival. Older ones, however, have ample intelligence and experience from battles with humans. They will strategize and even hesitate before striking, to make sure it's possible. All Beowolves are naturally strong close-quarters fighters, with their claws and teeth. But being at long range puts them at a severe disadvantage, as there's nothing they can do besides close the gap.
Unfortunately, there are little to no resources to be gained from slaying these beasts; they disintegrate into black smoke shortly after death, with nothing left behind.