The Mods of LifeAftr (
lifeaftr_mods) wrote2017-06-28 12:17 pm
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Search Requests
Search Requests
As a central element to the game, Search Requests may seem very daunting at first. Never fear! Below is a table of contents for this page that may help answer your questions, giving you the confidence to venture forth into the great unknown.
[ ♆ ] What Are Search Requests?
[ ♆ ] What Impacts a Search Request?
[ ♆ ] How Many Search Requests Can I Make?
[ ♆ ] Why are Searches Limited?
[ ♆ ] Islands Available
[ ♆ ] Search Request Form

The contents of many islands that make up the archipelago of LifeAftr require player exploration and participation to uncover and chart, as everything from the potential dangers, obstructions, and resources are randomized. Alongside adding weight to the potential dangers characters may face, it also gives you the potential to influence the game as much as possible.
Upon arrival to a new island, a blank map of the island's general shape will be provided with a grid, parsing the island into square sections for the purposes of exploration. Each of these squares are a base size of one mile by one mile in terms of width and breadth, unless otherwise noted. Each square is also labeled for player convenience. Characters who have access to boats or another means of traversing the ocean waters can perform search requests on surrounding waters.
Search Requests are intended to be used as a prompt for IC interactions. While not all search results will hold something of particular interest, such as finding new seeds or fruit, but in circumstances where enemies or information has been located, we encourage ICly threading out these results, or using them to foster new CR.
As of July 2018, there are new factors to take into account when submitting a Search Request:
[ ♆ ] GROUP SIZE limits the timeframe in which a search request can be completed. While a single mile may not seem so far to walk, thoroughly investigating a square mile is a different matter altogether. Depending on the size of a group, characters may choose to push on into an additional square at the cost of spending the night in the wilderness, potentially exposing themselves to other dangers - or in groups of four or more, split the group to cover the additional ground. Search Requests are currently limited to two squares maximum at a time, regardless of group size.
[ ♆ ] DIFFICULT TERRAIN such as mountainous regions, thickly wooded areas, or those under the sway of severe weather conditions may severely hamper a group in covering new ground. Due to this, search requests may be limited on occasion to one square per search, regardless of the group size. This restriction will be announced when relevant.
[ ♆ ] POTENTIAL RISKS can and will hinder characters set on searching more than one square. If searching an area thoroughly, it is assumed that your character is both taking their time, and covering as much of the ground in that square as possible. Obstructions, predators and catastrophes should be predominantly unavoidable due to this.

Beyond submitting a search, characters may also band together with others for an additional two search requests, but these requests must be submitted by another character.
Additionally, Search Requests may only be forward-dated up to two days ahead of the current date. As LifeAftr may sometimes see events suddenly beginning, forward-dating is limited to avoid the need to retcon.
In some circumstances, such as when an island is due to disappear - potentially for good! - we may lift these restrictions to allow those who'd like to further explore islands to go wild.

The following island(s) are currently available for exploration:
NASTRANDIR
The following island(s) are not currently available, but have individual locations pages for player perusal:
CAHYPDO
CHOL
IO
MAATI
MONSUN
NUIDAN
UMUI
ZIZIPHUS
no subject
Character name: Karako Pierot
Character journal:
Character(s) accompanying: Dirk Strider
Area searched: Monsun, E2
Date of search: January 11
Additional notes: Karako is super aggro because it's East Monsun so he's out for blood. That probably won't get in the way of the search, though. Dirk's the brains of this outfit, Karako's just the clown.
MONSUN - E2 | ѱ PREY
North of the island's mana pool, the coast of Monsun is more or less intact and in line with how it was, which makes a good half of E2's surface area ocean. The coastline swings crookedly north in a spread of scrambled woodland. The trees look strange, and cobbled together, as though different deciduous species have been grafted onto one another. Meadowgrass spikes out in odd spurts, interrupting what should be unbroken stretches of bramble. Less surface area means less likelihood of those dark spots that are now being uncovered on Monsun with alarming frequency. Unfortunately, adventurers won't be spared that anomaly here.
The western part of the region plays host to a swirling dark that threatens to swallow anyone who treads into it. It seems harmless, other than the startling appearance of the thing - like this part of the island has simply been scooped away, and left nothing at all in its wake. It radiates an unmistakable icy chill should one venture too close, but it doesn't seem as though it can effect any other lasting damage, aside from maybe the risk of frostbite.
With the coast at your front and that strange and whirling void to your backs, you might want to hurry along. You probably don't want to be stuck between a rock and a hard place when your very worst selves decide to come home to roost.
Another remnant of Ziziphus's native population can be found here, nesting in the trees; whatever is affecting the landscape doesn't seem to have concerned them in the slightest. While plenty of arboreali have relocated to Ensō following the destruction of their home, it seems that others ventured here, as well. It's a good thing, too, given that arboreali plumage often boasts a wide array of flowers that are nothing if not useful. Medicinal plants can be groomed from their "feathers" or, if you happen to not care to return, simply plucked with ruthless abandon. They are also edible to an extent, but given that their plumage frequently sheds and regrows, why waste a potentially renewable resource? Given their unique physiology, all they require is water and sunlight to thrive, the same as any flower.
Most arboreali are rather solitary, and don't tend to travel in flocks, but something about this region seems to have attracted a rather large number of them. They do, however, notably steer clear of those pockets of peculiar void; even animals don't seem to want anything to do with them.