The Mods of LifeAftr (
lifeaftr_mods) wrote2017-06-28 12:17 pm
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Search Requests
Search Requests
As a central element to the game, Search Requests may seem very daunting at first. Never fear! Below is a table of contents for this page that may help answer your questions, giving you the confidence to venture forth into the great unknown.
[ ♆ ] What Are Search Requests?
[ ♆ ] What Impacts a Search Request?
[ ♆ ] How Many Search Requests Can I Make?
[ ♆ ] Why are Searches Limited?
[ ♆ ] Islands Available
[ ♆ ] Search Request Form

The contents of many islands that make up the archipelago of LifeAftr require player exploration and participation to uncover and chart, as everything from the potential dangers, obstructions, and resources are randomized. Alongside adding weight to the potential dangers characters may face, it also gives you the potential to influence the game as much as possible.
Upon arrival to a new island, a blank map of the island's general shape will be provided with a grid, parsing the island into square sections for the purposes of exploration. Each of these squares are a base size of one mile by one mile in terms of width and breadth, unless otherwise noted. Each square is also labeled for player convenience. Characters who have access to boats or another means of traversing the ocean waters can perform search requests on surrounding waters.
Search Requests are intended to be used as a prompt for IC interactions. While not all search results will hold something of particular interest, such as finding new seeds or fruit, but in circumstances where enemies or information has been located, we encourage ICly threading out these results, or using them to foster new CR.
As of July 2018, there are new factors to take into account when submitting a Search Request:
[ ♆ ] GROUP SIZE limits the timeframe in which a search request can be completed. While a single mile may not seem so far to walk, thoroughly investigating a square mile is a different matter altogether. Depending on the size of a group, characters may choose to push on into an additional square at the cost of spending the night in the wilderness, potentially exposing themselves to other dangers - or in groups of four or more, split the group to cover the additional ground. Search Requests are currently limited to two squares maximum at a time, regardless of group size.
[ ♆ ] DIFFICULT TERRAIN such as mountainous regions, thickly wooded areas, or those under the sway of severe weather conditions may severely hamper a group in covering new ground. Due to this, search requests may be limited on occasion to one square per search, regardless of the group size. This restriction will be announced when relevant.
[ ♆ ] POTENTIAL RISKS can and will hinder characters set on searching more than one square. If searching an area thoroughly, it is assumed that your character is both taking their time, and covering as much of the ground in that square as possible. Obstructions, predators and catastrophes should be predominantly unavoidable due to this.

Beyond submitting a search, characters may also band together with others for an additional two search requests, but these requests must be submitted by another character.
Additionally, Search Requests may only be forward-dated up to two days ahead of the current date. As LifeAftr may sometimes see events suddenly beginning, forward-dating is limited to avoid the need to retcon.
In some circumstances, such as when an island is due to disappear - potentially for good! - we may lift these restrictions to allow those who'd like to further explore islands to go wild.

The following island(s) are currently available for exploration:
NASTRANDIR
The following island(s) are not currently available, but have individual locations pages for player perusal:
CAHYPDO
CHOL
IO
MAATI
MONSUN
NUIDAN
UMUI
ZIZIPHUS
MONSUN - B3 | Ⴄ PREDATOR
The desert looks wrong.
The desert of Monsun, that which should be uniform and hot and inescapably dry, is splotched with rich grasslands, flush with flowers. The break in the buff-colored dunes might be a welcome from the scorching weather, but there's a pervading sense of wrongness in just how much of it is interspersed with Monsun's harsh western landscape. It's Ziziphus, leaking through the sands in bursts of golden-brown grass and the awkward swells of half-hills. With how obviously none of it belongs, it's hard to think of the patchy meadowland as anything but a stain, spreading where it shouldn't.
Maybe you can keep in good spirits about it, however. After all, the west still brings out your best self.
Unfortunately, this just means that Ziziphus has brought all its problems with it, which is why the Knight will certainly recognize the creatures that frequent the parts of this region interspersed with Ziziphus's crops of grass. Shrumal ogres are usually better at concealing themselves among the landscape, using their dull coloration and dark green caps to blend in with the undergrowth. A lack of any such undergrowth here makes them obvious targets, but that doesn't seem to put them off any.
These creatures are sometimes found in pairs. Unfortunately for this search party, the open flatness of the land means that they're likely to hone right in on whatever looks like it doesn't belong. Between their predisposition to attack on sight, their capacity to spit bright orange corrosive gunk at whoever gets too close, and their lack of concern as to their own well-being when it comes to simply battering attackers with their wide heads, the shrumal ogre is enough of an irritant on its own.
How unfortunate that there are so many here.