The Mods of LifeAftr (
lifeaftr_mods) wrote2017-06-28 12:17 pm
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Search Requests
Search Requests
As a central element to the game, Search Requests may seem very daunting at first. Never fear! Below is a table of contents for this page that may help answer your questions, giving you the confidence to venture forth into the great unknown.
[ ♆ ] What Are Search Requests?
[ ♆ ] What Impacts a Search Request?
[ ♆ ] How Many Search Requests Can I Make?
[ ♆ ] Why are Searches Limited?
[ ♆ ] Islands Available
[ ♆ ] Search Request Form

The contents of many islands that make up the archipelago of LifeAftr require player exploration and participation to uncover and chart, as everything from the potential dangers, obstructions, and resources are randomized. Alongside adding weight to the potential dangers characters may face, it also gives you the potential to influence the game as much as possible.
Upon arrival to a new island, a blank map of the island's general shape will be provided with a grid, parsing the island into square sections for the purposes of exploration. Each of these squares are a base size of one mile by one mile in terms of width and breadth, unless otherwise noted. Each square is also labeled for player convenience. Characters who have access to boats or another means of traversing the ocean waters can perform search requests on surrounding waters.
Search Requests are intended to be used as a prompt for IC interactions. While not all search results will hold something of particular interest, such as finding new seeds or fruit, but in circumstances where enemies or information has been located, we encourage ICly threading out these results, or using them to foster new CR.
As of July 2018, there are new factors to take into account when submitting a Search Request:
[ ♆ ] GROUP SIZE limits the timeframe in which a search request can be completed. While a single mile may not seem so far to walk, thoroughly investigating a square mile is a different matter altogether. Depending on the size of a group, characters may choose to push on into an additional square at the cost of spending the night in the wilderness, potentially exposing themselves to other dangers - or in groups of four or more, split the group to cover the additional ground. Search Requests are currently limited to two squares maximum at a time, regardless of group size.
[ ♆ ] DIFFICULT TERRAIN such as mountainous regions, thickly wooded areas, or those under the sway of severe weather conditions may severely hamper a group in covering new ground. Due to this, search requests may be limited on occasion to one square per search, regardless of the group size. This restriction will be announced when relevant.
[ ♆ ] POTENTIAL RISKS can and will hinder characters set on searching more than one square. If searching an area thoroughly, it is assumed that your character is both taking their time, and covering as much of the ground in that square as possible. Obstructions, predators and catastrophes should be predominantly unavoidable due to this.

Beyond submitting a search, characters may also band together with others for an additional two search requests, but these requests must be submitted by another character.
Additionally, Search Requests may only be forward-dated up to two days ahead of the current date. As LifeAftr may sometimes see events suddenly beginning, forward-dating is limited to avoid the need to retcon.
In some circumstances, such as when an island is due to disappear - potentially for good! - we may lift these restrictions to allow those who'd like to further explore islands to go wild.

The following island(s) are currently available for exploration:
NASTRANDIR
The following island(s) are not currently available, but have individual locations pages for player perusal:
CAHYPDO
CHOL
IO
MAATI
MONSUN
NUIDAN
UMUI
ZIZIPHUS
no subject
Character name: Lup
Character journal:
Character(s) accompanying: Barry, Kravitz
Area searched: Monsun, C2
Date of search: 1/16
Additional notes: They're looking to get through the bad side pretty quickly and should be able to cross the river easily thanks to Kravitz' teleporting/telekinesis.
MONSUN - C2 | Ⴄ PREDATOR
It's unfortunate that C2 is almost overwhelmingly forest, cut through with a dark streak of shadow, like an inkstain blotting the woodland. A wobbling mas of it presses just against the riverbanks. At points, that mass of ice-cold void-stuff curves perilously close to the river that almost streams into the adjacent regions, an awkward curve that cups C2's lower left-hand corner.
Crossing the river may be relatively easy with the help of teleportation, but there's not much to cross to. A tiny strip of sand-dune might barely be visible past the dark flow of shadow-touched river-water, but you'll have to push on if you want to find somewhere safe to stand.
In short - we hope that you have a back-up plan, because your worst qualities won't be quite so easy to shake as you may have hoped.
Even worse luck: the "resource" found on C2 is actually a rather dangerous predator, even if it is a highly useful one, once killed. The octonettle was native to Ziziphus until the island sank away, and so it seems that small colony of them have set up at the river's mouth, where it opens up into the ocean. Be careful when crossing the river, for that reason if nothing else - these creatures don't take kindly to being seen, and will interpret almost anything as a threat.
While their ink is rich in nutrients - and their bodies capable of being dried and stretched so to be fashioned into very handy nets - the octonettle can be a very unpleasant thing to run into, particularly if you're not expecting it. The octonettle is masterful at camouflage, which means that at times you won't realize that you've treaded into its territory - at least until it's spraying its corrosive ink right into your eyes.