The Mods of LifeAftr (
lifeaftr_mods) wrote2017-06-28 12:17 pm
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Search Requests
Search Requests
As a central element to the game, Search Requests may seem very daunting at first. Never fear! Below is a table of contents for this page that may help answer your questions, giving you the confidence to venture forth into the great unknown.
[ ♆ ] What Are Search Requests?
[ ♆ ] What Impacts a Search Request?
[ ♆ ] How Many Search Requests Can I Make?
[ ♆ ] Why are Searches Limited?
[ ♆ ] Islands Available
[ ♆ ] Search Request Form

The contents of many islands that make up the archipelago of LifeAftr require player exploration and participation to uncover and chart, as everything from the potential dangers, obstructions, and resources are randomized. Alongside adding weight to the potential dangers characters may face, it also gives you the potential to influence the game as much as possible.
Upon arrival to a new island, a blank map of the island's general shape will be provided with a grid, parsing the island into square sections for the purposes of exploration. Each of these squares are a base size of one mile by one mile in terms of width and breadth, unless otherwise noted. Each square is also labeled for player convenience. Characters who have access to boats or another means of traversing the ocean waters can perform search requests on surrounding waters.
Search Requests are intended to be used as a prompt for IC interactions. While not all search results will hold something of particular interest, such as finding new seeds or fruit, but in circumstances where enemies or information has been located, we encourage ICly threading out these results, or using them to foster new CR.
As of July 2018, there are new factors to take into account when submitting a Search Request:
[ ♆ ] GROUP SIZE limits the timeframe in which a search request can be completed. While a single mile may not seem so far to walk, thoroughly investigating a square mile is a different matter altogether. Depending on the size of a group, characters may choose to push on into an additional square at the cost of spending the night in the wilderness, potentially exposing themselves to other dangers - or in groups of four or more, split the group to cover the additional ground. Search Requests are currently limited to two squares maximum at a time, regardless of group size.
[ ♆ ] DIFFICULT TERRAIN such as mountainous regions, thickly wooded areas, or those under the sway of severe weather conditions may severely hamper a group in covering new ground. Due to this, search requests may be limited on occasion to one square per search, regardless of the group size. This restriction will be announced when relevant.
[ ♆ ] POTENTIAL RISKS can and will hinder characters set on searching more than one square. If searching an area thoroughly, it is assumed that your character is both taking their time, and covering as much of the ground in that square as possible. Obstructions, predators and catastrophes should be predominantly unavoidable due to this.

Beyond submitting a search, characters may also band together with others for an additional two search requests, but these requests must be submitted by another character.
Additionally, Search Requests may only be forward-dated up to two days ahead of the current date. As LifeAftr may sometimes see events suddenly beginning, forward-dating is limited to avoid the need to retcon.
In some circumstances, such as when an island is due to disappear - potentially for good! - we may lift these restrictions to allow those who'd like to further explore islands to go wild.

The following island(s) are currently available for exploration:
NASTRANDIR
The following island(s) are not currently available, but have individual locations pages for player perusal:
CAHYPDO
CHOL
IO
MAATI
MONSUN
NUIDAN
UMUI
ZIZIPHUS
no subject
Character name:Legion
Character journal:
Character(s) accompanying: Castor
Area searched: Monsun, B4
Date of search: Jan 19
Additional notes: They're curious and restless. Legion wants to see if they can find out more about what exactly is going on, and Castor is interested in useful resources.
MONSUN - B4 | Ⴄ PREDATOR
The southwest coast of Monsun is desert streaked with meadowlands at irregular intervals, points where Ziziphus has begun to poke through the heated cast of what should be a bare and unforgiving wasteland. The swirls of buff-colored grass, green and gold stalks, and cups of brightly colored flowers are an uncertain contrast to the sweep of desert that ought to comprise most of Monsun's western half.
Nothing here, at least, mingles with any lumps of inarticulate shadow. The island merely terminates, eventually, in a jagged line of coast that hosts foam-crested waves as they slap up against the desert sands.
It's plain that the two landscapes have been overlaid atop one another, and it's probably not difficult to figure out why, considering how many of Ziziphus's creatures were preserved here in their flight from their dying island.
The downside to so much of Monsun's landscape being lost in a faded recollection of Ziziphus, of course, is just how present non-native creatures are in this landscape. An abundance of rootwyrms have taken up residence in the areas of B4 that have succumbed to the thick grasslands, and they certainly don't seem very happy to be here. Rootwyrms, by nature, prefer thick and verdant woodland - not open meadows and desert sands like these. To call this cluster of rootwyrms "displeased" would be an understatement; they're very eager to get out of this area, and they're all the more willing to lash out as a consequence.
While they can be potentially useful for resources - they leave behind a large, turtle-like shell upon death that might be helpful for building material, and there's possibly edible flesh beneath their thick, scaly hide - they are also an absolute nightmare to contend with. Between their capacity to spit corrosive acid at passersby, thick, barklike skin that's difficult to pierce, and their large and powerful jaws, the rootwyrm makes for a very dangerous opponent indeed.
And these ones happen to be really, really cranky.